Game Informer has posted a new podcast featuring Battleborn creative director Randy Varnell and lead writer Aaron Linde. The podcast addresses a bunch of questions from the community, including how leveling up works, how the campaign is structured, and more.
You can listen to the podcast right here on Game Informer’s site.
If you’ve missed any of this month’s coverage, take a look at character reveals, concept art, video interviews and much more on Game Informer’s Battleborn cover story hub.
Game Informer has a look at some gorgeous concept art from Battleborn along with commentary from art director Scott Kester, lead visual FX artist Nick Wilson, animation producer Trey Davenport, senior animator Dia Hadley, and effects director Michel Gagne.
The guys discuss inspirations and methods behind the creation of the art, plus how they’ve evolved into their final form for the actual game. You can head over to Game Informer to see all of the art, which includes environments, enemies, characters, and more.
Look out for more coverage throughout this week on Game Informer’s Battleborn cover story hub!
Aaron Linde, lead writer of Battleborn, sat down with Game Informer to discuss his background, his influences, and the game’s humor.
Aaron discusses talking to physicists as research and the process of writing funny dialog for characters even during battle, plus offers a lot more insight into what you can expect from the game.
You can watch Aaron’s interview on Game Informer’s site right here.
Game Informer’s month of Battleborn coverage will continue with more next week. Until then, you can find everything they’ve posted so far on their Battleborn story hub.
New Borderlands: The Pre-Sequel themed heads and skins are now available* in Borderlands 2 on Xbox 360, PlayStation 3, PC! Your favorite Vault Hunters have taken to cosplaying their favorite characters from The Pre-Sequel:
- Axton as Athena
- Salvador as Wilhelm
- Maya as Nisha
- Zer0 as Claptrap
- Gaige as Moon Moxxi
- Krieg as a Scav
With today's update, all of these customizations are now available as extremely rare drops in-game. You'll also be able to immediately unlock one of the character's customization sets each week via SHiFT code by clicking the corresponding images above as they go live on their listed dates.
We are aware that some Xbox 360 users are experiencing an issue that causes them to be stuck in a compatibility pack download loop. To resolve this, please follow the instructions in this knowledge base article.
For help and assistance with SHiFT, visit support.gearboxsoftware.com.
*Requires active Internet connection. For more details on SHiFT and Hot Fixes, visit support.gearboxsoftware.com.
While we don't have a booth at SDCC, there's still a few cool ways to interact with Gearbox's games and developers at this year's Comic-Con!
For starters, head over to Petco Park for a 25 vs. 25 Borderlands: The Pre-Sequel laser tag match! The Nerdist crew will be running three games per hour from 11 AM to 5 PM daily. Not in to laser tag? Join in on a Moon Dance flash mob! The Petco Park events are free for all to enjoy, and those with Comic-Con badges will receive priority access. Get the full scoop here.
If you've got yourself a Comic-Con badge, stop by the IDW Booth from 12 PM to 1 PM on Friday where Borderlands: The Fall of Fyrestone author Mikey Neumann, and David Eddings (the voice of Claptrap!) will be holding an autograph session.
Later that night, hop on over to the Room ABC125 at 7PM, where Gearbox's David Eddings will be sitting down with fellow industry professionals to discuss the evolution of the action-RPG genre on the appropriately titled "Evolution of the Action RPG" panel!
If you're in San Diego for Gam3rCon, we've got you covered too! Take a peek into the future of the video game industry and its culture with Gearbox's President, Randy Pitchford, at "The Future of Gaming" panel at 4:45 PM. The panel was inspired by the new feature film, Video Games: The Movie.
Picking up where we left off last week with Athena, this week we gave various press outlets some time with Wilhelm, Borderlands: The Pre-Sequel’s Enforcer.
In the videos below, you can get your first deep dive into Wilhelm’s various skill trees, plus see him run through a mission along with commentary from Gearbox’s Anthony Burch and 2K Australia’s Steve Mander-Jones.
There are still more character deep dives to come, so come back next week to get your first look at Nisha!
Game Informer's coverage of Battleborn continues today with a new article that dissects the elements and influences that make Battleborn's gameplay feel both familiar and unique.
Catch up with the rest of Game Informer's previews, including hands-on impressions, character profiles, and more over on the Battleborn cover story hub.
As part of its ongoing Battleborn coverage, Game Informer has posted a new video interview with Gearbox president and CEO Randy Pitchford, executive producer Sean Reardon, Battleborn creative director Randy Varnell, and design director John Mulkey. The guys discuss everything from the origins of Battleborn to why we’re focusing on a new IP instead of Borderlands 3, and much more.
You can watch the video right here:
In case you missed it last week, we also revealed the first nine Battleborn characters in groups of three here, here, and here, and you’ll be able to see plenty more from Game Informer’s ongoing month of Battleborn coverage in their cover story hub.
Continuing the series that started earlier this week, Game Informer has posted new info on the final three characters in our first batch of nine – Rath, Marquis, and Caldarius.
Just like we saw on Monday with Oscar Mike, Miko, and Phoebe and on Wednesday with Thorn, Montana, and Reyna, today’s installment has each of the characters’ backstories, skills, and some hands-on impressions of how they feel in-game. These are the last of the characters we’re revealing for now, but stay tuned since there are many, many more to come.
Rath is a Jennerit swordsman who abandoned his post as a royal guard to join the front lines of battle. He carries two huge katanas (plus stores a big extra one on his back) and makes up for his lack of projectiles by beating brutal in close combat. His ultimate ability lets him turn into a spinning circle of bladed death as he spins around and closes in on enemies to cut them down to size.
You can find out much more about Rath right here.
Marquis is an LLC robot who once served as Phoebe’s butler before he acquired some sketchy programming and was dismissed. Best from long range, Marquis uses his cane-turned-sniper rifle to hit enemies from afar, and he can also send out robotic owls named Hoodini that circle the skies and rain down on enemies like adorable missles. Marquis’ ultimate ability is the Overcharge Blast, a brutal shot that does massive damage if it connects.
Find out even more about Marquis at this link.
Caldarius is a heavily armored shocktrooper who was a renowned Jennerit fighter. Armed with a badass jetpack and an even more badass sword and gun combo, Caldarius is great at coming down from above for quick hits on enemies, then making a quick escape before they can retaliate. Caldarius is the furthest out of these first nine characters and some of his moves are still in development, but the current (subject to change!) plan is for an ultimate ability that allows him to come crashing down from above and create a shockwave that decimates his enemies.
Get some more details about Caldarius right here.
Over the next few weeks, we’ll be talking about the new playable characters in Borderlands: The Pre-Sequel with various press outlets, showing off new skills and some new areas of the game, plus some new vehicles and enemies. Exciting, right?
We’re kicking things off today with Athena, fully revealing her Phalanx, Xiphos, and Ceraunic Storm skill trees along with some new gameplay and your first looks at the new Stingray and Moon Buggy vehicles.
You can see Athena in action below, and come back next week to see Wilhelm!
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