The second Aliens Infestation Developer Diary is up over at the SEGA Blog, detailing the efforts that WayForward took to recreate the fear and tension of the films…
Another critical element was creating situations where the player would lack confidence, and fear what’s ahead of them. This proved to be one of the biggest challenges in a tiny, pixel art game on Nintendo DS. Could a 2D pixel game be scary? Was that even possible? We decided to focus on two areas of the game to foster our fear: visibility and resources. …READ MORE
Missed the first entry? You can find that here!ÂÂ