Battleborn's Creative Director Randy Varnell sat down with GameSpot to talk about Lothar Rendain, the game's villain.
"Good villains are really important to us here. Part of making a good villain is to be sure they have motivations for what they do. We like to avoid what we call “mustache-twirling" that is, evil for the sake of just being evil. That’s how you get cartoon villains. But I think the great villains are a bit more complex. Complex, though, is sometimes hard to get across in a fast-moving action game, so Rendain and the Varelsi are both important parts of our conflict."
Hop over to the GameSpot article to learn more about Rendain and what makes him tick.